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I/ITSEC 2013: TerraSim Innovations

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TerraSim demonstrates its most recent innovations in terrain generation and source data preparation for modeling, simulation and training at booth 2439. TerraSim, a Bohemia Interactive Simulations company, is co-located in BISim's booth.

TerraSim is particularly excited to show off the latest additions to its upcoming release of TerraTools 5. TerraTools 5 offers revolutionary updates to generating large area environments in addition to the multitudes of other new functionality and upgrades.

Parametrically generated complex, multi-story building with enterable interiors in VBS3. (All screenshots: TerraSim)

Simplified and Enhanced Large Area Environment Generation

The TerraTools Batch Mode Manager is a new plug-in for TerraTools Core that significantly simplifies and enhances the workflow for creating large area environments. Not only does it provide a visual interface to the TerraTools batch mode scripting language, Batch Mode Manager also allows TerraTools users to set-up a series of processing tasks, view project progress, monitor resources, and troubleshoot source data or processing errors as they occur. TerraSim demonstrate the large area generation of VBS3, OneSAF and OpenSceneGraph runtime environments.

New Functionality and Upgrades for TerraTools Core

Automatically generate complex, multi-story buildings with interiors and correlated exports to UHRB, MES, P3D, OpenSceneGraph, OpenFlight and other visual and constructive runtime formats.

Expanded 3D Model and Texture Libraries for Basic Visual Database Generation.

Over 100 processing node updates for improved geospatial source data processing, terrain quality assessment and customer support rollups.

New features and newest release support for all visual, constructive, and serious game runtimes. Highlights include:

  • Database organisation improvements to support rendering speed-ups for OpenSceneGraph and OpenFlight.
  • Full support for OneSAF OTF, including tunnels and an updated WARSIM EDM.
  • Updated support for MASA SWORD data generation for exercise correlation.
  • Parametrically generate multi-story destructible buildings for VBS2/VBS3 with multiple destruct states and maintained AI mobility layers.
  • Enriched support for large area, multi-map environments for VBS3 with new support for complex surface masks and vegetative biotopes in VBS3.
  • New support for the Unity game engine with large area paging, accurate geo-positioning, and multi-platform support, including Android mobile devices.
  • Improved Havok Vision export for large area environments in UTM and Geocentric coordinate systems. Enhanced preview in TerraSim's Vision Engine Viewer.

Source Data Preparation Products Create Missing Geospatial Data

TerraSim is showing off all the newest updates to MaterialMAP, including guided project development with the MaterialMAP Advisor, enhanced handling of aerial and satellite imagery, and tight integration with VBS3 to support enhanced surface materials.

VBS3-IG database built in Batch Mode Manager, correlated with OneSAF for CCTT.


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