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I/ITSEC 2014: CAE Medallion-6000 Launched

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CAE launched its next generation Medallion-6000 image generator at I/ITSEC 2014 in Orlando today.

Based on the latest commercial-off-the-shelf (COTS) graphics processors from NVIDIA Corporation, Medaalion-6000 continues CAE’s heritage of providing a realistic high-performance synthetic environment for simulation and visualisation applications in the defence and security markets. Although the company will showcase the image generator in a rotary wing mission training scenario on booth 1734 during I/ITSEC, the system lends itself as well to other domains, such as maritime training and simulation of ground vehicles in tactical training applications.

The IG is fully integratable with the Common Database (CDB,) an open, public database specification designed to make the creation, modification and correlation of run-time databases much faster to support training and mission rehearsal, and with CAE’s Dynamic Synthetic Environment (DSE), a comprehensive integrated solution that creates a virtual synthetic environment to more accurately and realistically simulate the real world. CAE's DSE takes advantage of CDB capabilities to dynamically change the terrain to introduce or modify features such as craters, weapons effects, and localised damage on any three-dimensional (3D) content or vegetation.

  • Specific enhancements featured in the Medallion-6000 release include:
  • Increased sustained polygon capacity of more than 400,000 polygons for extremely detailed synthetic environments and realistic night scenes; Higher resolution imagery and textures for enhanced visual fidelity; 
  • Ability to modify a Common Database (CDB) at run-time; 
  • Reflective model for rainy conditions and fog, including multiple 3D clouds for accurate simulation of weather and the resulting impact on training; 
  • Realistic run-time lighting and shadowing effects based on various light sources; 
  • Smooth dynamic shadows correlated to the sun or moon position on the ground, buildings, moving vehicles, and other entities in the synthetic environment; 
  • Improved special effects such as explosions and smoke for a realistic, dynamic synthetic environment ideal for combat mission training and rehearsal.

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