VT MÄK (booth #1225) provides the simulation technology and software architecture to build modern command staff training systems — regardless of echelon — to teach and practice planning, decision-making, and communication skills. VT MÄK’s reinvented VR-VANTAGE IG harnesses the power of the latest graphics card technology to render beautiful scenes. The company has combined this IG with four different host simulation engines to demonstrate high-performance first-person player stations.
ACME is exhibiting its Gun Active Recoil (GAR) crew-served weapon systems, True Q Dynamic Motion Seats, and innovative air-refuelling trainers, all highly immersive training environments with full product lifecycle support --from the evaluation stage, to design, manufacturing, modification, integration and full logistics support. ACME’s patent-pending GAR weapon systems are used in both virtual-reality simulators as well as high-fidelity mounts that replicate fielded equipment and mount actual weapons. The components used to drive these recoil systems are reliable, and proven and ACME has delivered over 300 weapon recoil systems in various training environments around the world.
3D perception (3DP) designs and supplies seamless immersive visual display solutions and technologies for simulation and visualisation applications. With nearly 9,000 visual channels fielded worldwide, 3D perception’s NORTHSTAR eco-system of multi-projector display technologies empower customers and their programmes with precision automatic image alignment, automatic colour calibration, and the ease of push-button operation and maintenance. 3DP has been contracted by ETC Simulation to provide NORTHSTAR immersive visual display systems to two major international emergency management training centers in early 2015. In the fall of 2014, 3DP installed a similar system in Portland, Oregon at Concordia University’s new Homeland Security Simulation Center. The 180° immersion theaters provide an on-scene view to incident commanders of disaster management teams, training with ETC’s Advanced Disaster Management Simulator (“ADMS”) suite. The high-resolution, multi-projector, large field-of-view display provides trainees with lifelike, life-sized engagement into a multitude of real-time emergency situations ranging from traffic accidents to a terrorist attack involving chemical releases. ETC is a long-standing customer of 3D perception, with many systems fielded over the years. 3DP is also supporting Krauss-Maffei Wegmann (KMW) at the conference.
eyevis is one of the leading manufacturers of large scale video systems for professional applications in virtual reality and simulation. The LED-lit projectors, rear projection cubes and LCDs offer some of the best results for driving and flight simulators. eyevis has a worldwide network of subsidiaries and certified retailers. As one of the few providers, eyevis is capable of offering entire systems from one source. The product portfolio of eyevis includes display solutions, graphic controllers, IPTV and AV streaming systems as well as software applications. Lufthansa Flight Training (LFT) equipped a level-D flight simulator’s (Boeing 747-400) visual system with new LED projectors for the first time, within the scope of a long-term test. LFT replaced a LCoS projector being used in the simulator with LED projectors type ESP-LHD-1000 from eyevis. The eyevis LED projectors exceed all of the German FAA requirements for a level-D flight simulator. The eyevis LED projectors provide LED-durability of 60 operating hours compared to the 12 – 18 hours offered by the LCoS-projector, which translates to higher operational security of the simulator and less downtime and maintenance effort. Inside the simulator three projectors illuminate the rear projection area, creating an outer view of 150°x40°. Through the internal automatic colour control and a special hardware-blending, no differences or transitions are visible between the three channels. With 10fL (foot Lambert) brightness for daytime simulations and 0.003fL for nighttime, the projection system exceeds the German FAA’s requirements due to higher brightness during daytime simulations and a lower black value for night vision. eyevis and VDC's Ayon Visual Solutions (AVS), eyevis' North American partner, showcase their LED projectors at I/ITSEC at stand #758.
Harris is a leading provider of high-quality geo-specific bundled data layers for military and commercial simulation markets. The company’s TRUETERRAIN visualisation and simulation products are built by merging multi-source imagery at different resolutions on an elevation surface to provide realistic geo-specific, mosaic terrains. Correlated data layers include DEMs, 3D building models, material classifications and feature extracted vector products.
Zebra Imaging, provider of 3D holographic visualisation technologies, announced a strategic partnership with Zygote Media Group, provider of 3D anatomy and biomedical models for animation and visual effects for the medical and medical education markets. Zygote says it maintains the world's most comprehensive library of accurate 3D anatomy and biomedical models and has pioneered development of high-end solid 3D anatomy models for research and bioengineering.
Zygote offers customers high-value virtual reality 3D models and 3D services, including Zygote Body, a free interactive 3D model of the human body that was co-developed with Google. Through the partnership, Zebra Imaging's customers will be able to access and create 3D holographic prints from Zygote's extensive library of human anatomy. Zygote customers will be able to order 3D Holograms of medical models direct from 3DScience.com and ZygoteBody.com. Additionally the companies will be creating joint product offerings to medical customers, including hospitals, physicians and medical educators, as well as device and pharmaceutical manufacturers.
Airbus Defence & Space (DS) has signed a contract with the Polish MoD to provide a full flight simulator (FFS) for the Polish Air Force’s (PAF) Airbus C295 aircraft fleet. The FFS will be installed in the Krakow C295 Training Centre at the Balice Krakow Air Base, where the PAF´s 16 C295 are based – currently the world’s biggest C295 fleet. The FFS delivery is due in 2017 and it will be used to train about 40 PAF crews per year. The agreement includes the associated training for the FFS instructors and maintenance technicians of the Polish Air Force. Javier Rivera, HO Light and Medium / P3 Services of Military Aircraft business line, said: “We are very proud that the Polish Air Force is showing its trust in Airbus Defence and Space training in the same way that they trust our robust and reliable C295.”
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ACME is exhibiting its Gun Active Recoil (GAR) crew-served weapon systems, True Q Dynamic Motion Seats, and innovative air-refuelling trainers, all highly immersive training environments with full product lifecycle support --from the evaluation stage, to design, manufacturing, modification, integration and full logistics support. ACME’s patent-pending GAR weapon systems are used in both virtual-reality simulators as well as high-fidelity mounts that replicate fielded equipment and mount actual weapons. The components used to drive these recoil systems are reliable, and proven and ACME has delivered over 300 weapon recoil systems in various training environments around the world.
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3D perception (3DP) designs and supplies seamless immersive visual display solutions and technologies for simulation and visualisation applications. With nearly 9,000 visual channels fielded worldwide, 3D perception’s NORTHSTAR eco-system of multi-projector display technologies empower customers and their programmes with precision automatic image alignment, automatic colour calibration, and the ease of push-button operation and maintenance. 3DP has been contracted by ETC Simulation to provide NORTHSTAR immersive visual display systems to two major international emergency management training centers in early 2015. In the fall of 2014, 3DP installed a similar system in Portland, Oregon at Concordia University’s new Homeland Security Simulation Center. The 180° immersion theaters provide an on-scene view to incident commanders of disaster management teams, training with ETC’s Advanced Disaster Management Simulator (“ADMS”) suite. The high-resolution, multi-projector, large field-of-view display provides trainees with lifelike, life-sized engagement into a multitude of real-time emergency situations ranging from traffic accidents to a terrorist attack involving chemical releases. ETC is a long-standing customer of 3D perception, with many systems fielded over the years. 3DP is also supporting Krauss-Maffei Wegmann (KMW) at the conference.
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eyevis is one of the leading manufacturers of large scale video systems for professional applications in virtual reality and simulation. The LED-lit projectors, rear projection cubes and LCDs offer some of the best results for driving and flight simulators. eyevis has a worldwide network of subsidiaries and certified retailers. As one of the few providers, eyevis is capable of offering entire systems from one source. The product portfolio of eyevis includes display solutions, graphic controllers, IPTV and AV streaming systems as well as software applications. Lufthansa Flight Training (LFT) equipped a level-D flight simulator’s (Boeing 747-400) visual system with new LED projectors for the first time, within the scope of a long-term test. LFT replaced a LCoS projector being used in the simulator with LED projectors type ESP-LHD-1000 from eyevis. The eyevis LED projectors exceed all of the German FAA requirements for a level-D flight simulator. The eyevis LED projectors provide LED-durability of 60 operating hours compared to the 12 – 18 hours offered by the LCoS-projector, which translates to higher operational security of the simulator and less downtime and maintenance effort. Inside the simulator three projectors illuminate the rear projection area, creating an outer view of 150°x40°. Through the internal automatic colour control and a special hardware-blending, no differences or transitions are visible between the three channels. With 10fL (foot Lambert) brightness for daytime simulations and 0.003fL for nighttime, the projection system exceeds the German FAA’s requirements due to higher brightness during daytime simulations and a lower black value for night vision. eyevis and VDC's Ayon Visual Solutions (AVS), eyevis' North American partner, showcase their LED projectors at I/ITSEC at stand #758.
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Harris is a leading provider of high-quality geo-specific bundled data layers for military and commercial simulation markets. The company’s TRUETERRAIN visualisation and simulation products are built by merging multi-source imagery at different resolutions on an elevation surface to provide realistic geo-specific, mosaic terrains. Correlated data layers include DEMs, 3D building models, material classifications and feature extracted vector products.
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Zebra Imaging, provider of 3D holographic visualisation technologies, announced a strategic partnership with Zygote Media Group, provider of 3D anatomy and biomedical models for animation and visual effects for the medical and medical education markets. Zygote says it maintains the world's most comprehensive library of accurate 3D anatomy and biomedical models and has pioneered development of high-end solid 3D anatomy models for research and bioengineering.
Zygote offers customers high-value virtual reality 3D models and 3D services, including Zygote Body, a free interactive 3D model of the human body that was co-developed with Google. Through the partnership, Zebra Imaging's customers will be able to access and create 3D holographic prints from Zygote's extensive library of human anatomy. Zygote customers will be able to order 3D Holograms of medical models direct from 3DScience.com and ZygoteBody.com. Additionally the companies will be creating joint product offerings to medical customers, including hospitals, physicians and medical educators, as well as device and pharmaceutical manufacturers.
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Airbus Defence & Space (DS) has signed a contract with the Polish MoD to provide a full flight simulator (FFS) for the Polish Air Force’s (PAF) Airbus C295 aircraft fleet. The FFS will be installed in the Krakow C295 Training Centre at the Balice Krakow Air Base, where the PAF´s 16 C295 are based – currently the world’s biggest C295 fleet. The FFS delivery is due in 2017 and it will be used to train about 40 PAF crews per year. The agreement includes the associated training for the FFS instructors and maintenance technicians of the Polish Air Force. Javier Rivera, HO Light and Medium / P3 Services of Military Aircraft business line, said: “We are very proud that the Polish Air Force is showing its trust in Airbus Defence and Space training in the same way that they trust our robust and reliable C295.”
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Indra recently unveiled its new advanced cybersecurity training simulator solution in Stockholm. A group of over 50 people each conducted their own forensic computer analysis on a system previously subjected to a cyber-attack.
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The New Zealand Defence Force (NZDF) has awarded CAE contracts to support SH-2G(I) Super SEASPRITE helicopter synthetic training devices. Under terms of the contracts, CAE will perform updates to an existing SH-2G(I) Full Mission Flight Simulator (FMFS) and SH-2G(I) Part Task Trainer (PTT) that the NZDF is acquiring as part of a comprehensive acquisition of ten SH-2G(I) helicopters from Kaman. Following delivery of the SH-2G(I) synthetic training devices, CAE will provide through-life support and maintenance services for 15 years.
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AgustaWestland has signed two training services contracts to support its family of new generation helicopters. Bel Air of Denmark has signed a five years training contract featuring a comprehensive package of services including simulator training for the AW139 intermediate and the AW189 super medium twin engine helicopters. Lufttransport of Norway has signed a three year flight simulator contract for the AW139 and AW169 light intermediate helicopters.
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Cubic Applications won four task order contracts (each include one 12-month base year and two one-year options) under the US Army Combined Arms Center (USACAC) over the last several months – worth $9.63 million, if all options are exercised. Cubic will focus on educational technology and training management support specifically for the Army’s Command and General Staff College, Mission Command Center of Excellence, and Fires Center of Excellence (Field Artillery and Air Defense Artillery). The contract work will acquire services in support of the USACAC mission to develop and produce training strategies, doctrine, concepts, instruction and products for the current and future force – and satisfy the needs of the US Army Training and Doctrine Command (TRADOC).
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Australia’s agile TIGER Armed Reconnaissance Helicopter (ARH) received major upgrades in VBS3 v3.4 as part of a 2013 contract awarded to Bohemia Interactive Simulations (BISim) under the Air 87 project. These upgrades include changes to a number of ARH systems including the flight model, navigation, weapons, targeting and heads-up display. Onscreen optics can be resized and repositioned as required. This feature will be available in all builds from v3.6, but only for the ADF in v3.4.
The ARH aircrew will use VBS for collective training to supplement their flight training, which takes place on the ARH flight simulators.
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I/ITSEC 2014 has a WorldViz booth with demonstrations of wide-area walking training simulation systems, and several Vizard software powered simulations at industry partner exhibits including Christie Digital. Researchers at ETH University Zurich, one of the top research institutions in the world, are using a custom 3D projection WorldViz CornerCavern Virtual Reality system to investigate the relationship between stress and urban navigation. The researchers employ the WorldViz Vizard VR Software Toolkit‘s rich hardware connectivity capabilities to connect bio-metric sensors from BIOPAC and eye-tracking technology with their virtual simulations in order to study links between virtual stimuli (in this case an urban navigation tasks), stress levels, and eye movement. The CornerCavern immerses study participants in a virtual environment that is designed and rendered using Vizard, WorldViz’s Virtual Reality Software Toolkit. Vizard 5′s graphical user interface (GUI) for connecting hardware and assign their parametric influence on the virtual environment, called Vizconnect, greatly simplifies the process of integrating the growing number of VR input and output devices. It enables the researchers to implement all necessary devices into one seamless application so that they can focus on what matters – data collection and analysis.
Scalable Network Technologies, a leader in battlefield network simulation, is demonstrating its new live-virtual-constructive (LVC) cyber training system, Network Defense Trainer (NDT), in booth #1213. NDT integrates cyber warfare with traditional kinetic warfare training, allowing attacks in one domain to affect the other. The system integrates real and simulated cyber-attacks, wired and wireless virtual networks, live and virtual equipment and applications, and traditional kinetic warfare training simulators into a full, instrumented, synthetic cyber warfare training environment. It allows trainee performance centered on awareness, reaction time and correct action (at all levels), along with ability to work through a degraded cyber environment and complete a mission, to be monitored and evaluated. "The Network Defense Trainer provides trainees with the opportunity to apply knowledge in realistic, stressful situations in high fidelity synthetic environments," stated Jim Zierick, Scalable CEO. "The system allows the user to train for situational awareness and rapid correct responses, and will reinforce lessons learned with After Action Reviews that show trainees and observers what actually happened and why giving them the skills necessary to support a live mission-critical event." Unlike other cyber ranges that use interconnected virtual machines running various operating systems and applications to replicate a live environment, Scalable's NDT leverages a true virtual network model that accurately emulates a distributed network system. Both live and virtual hosts can be connected to the virtual network model, and the system seamlessly integrates with other training systems including air traffic control, flight training, and kinetic battlefield simulators.
SIMmersion introduces its first fully gamified soft skill training system on booth #632 . The new system introduces a variety of gaming elements into the company’s PeopleSim technology, including online competition and a series of achievement awards. After one of SIMmersion’s highly interactive training systems was named a finalist in last year’s International Serious Games Showcase and Challenge at the I/ITSEC, SIMmersion took a major step forward by introducing more gaming elements that engage trainees and stimulate hours of what seems like game play, but is, in fact, intensive training. This new technology will be invaluable for both defence and business. Research in soft-skill training shows that studying and attending workshops rarely result in a real change in behavior. “It’s difficult for anyone to change a lifetime of the way they interact with others as a result of reading or hearing a lecture even when accompanied with role plays,” says Dale Olsen, PhD, President of SIMmersion, “but research at Northwestern University and the University of Wisconsin—Madison shows that training with our simulations produces real change.” SIMmersion systems are effective because they provide for repeated practice with ongoing feedback in addition to the usual educational material. SIMmersion’s PeopleSim technology is focused on creating people who appear to be real and who respond like real people involved in a real discussion. Video is used to capture all the realism necessary to achieve the accurate appearance and authentic voice intonations. In any one play of the simulation, the on-screen person’s personality has been randomly selected. The response to the learner is unpredictable, but is driven by evaluating the conversational history and evolving simulated feelings towards the learner, as well as the selected personality. A standard computer microphone is used to speak to the simulated person. When I/ITSEC visitors watch SIMmersion’s demonstrations, they often think there is a role player at some remote location responding to the learner’s questions and statements. A role player would be much more expensive and could not always provide the realistic responses or the feedback required.
SRI International showcases cost-effective training solutions that can be scaled to meet client-specific needs in booth 1173. With innovations in multi-mission instrumentation, augmented reality and behaviour analysis, SRI supports soldier to brigade-level training. According to the company, SRI provides the only field-proven, mobile training instrumentation that can be delivered to any military installation, turning it into a simulated battlefield. SRI's FlexTrain team demonstrates prototypes of FlexTrain weapon pointing sensors and the new software suite Orion, which is capable of tracking more than 7,000 players and enhancing the AAR experience. SRI also offers a comprehensive technology suite for computer-aided, cognitive training. Trainees can interact with intelligent avatars in mixed and augmented reality environments. These visualisation tools can increase the effectiveness of mission rehearsal with capabilities including real-time, automated behavior analysis and performance evaluation metrics.
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Scalable Network Technologies, a leader in battlefield network simulation, is demonstrating its new live-virtual-constructive (LVC) cyber training system, Network Defense Trainer (NDT), in booth #1213. NDT integrates cyber warfare with traditional kinetic warfare training, allowing attacks in one domain to affect the other. The system integrates real and simulated cyber-attacks, wired and wireless virtual networks, live and virtual equipment and applications, and traditional kinetic warfare training simulators into a full, instrumented, synthetic cyber warfare training environment. It allows trainee performance centered on awareness, reaction time and correct action (at all levels), along with ability to work through a degraded cyber environment and complete a mission, to be monitored and evaluated. "The Network Defense Trainer provides trainees with the opportunity to apply knowledge in realistic, stressful situations in high fidelity synthetic environments," stated Jim Zierick, Scalable CEO. "The system allows the user to train for situational awareness and rapid correct responses, and will reinforce lessons learned with After Action Reviews that show trainees and observers what actually happened and why giving them the skills necessary to support a live mission-critical event." Unlike other cyber ranges that use interconnected virtual machines running various operating systems and applications to replicate a live environment, Scalable's NDT leverages a true virtual network model that accurately emulates a distributed network system. Both live and virtual hosts can be connected to the virtual network model, and the system seamlessly integrates with other training systems including air traffic control, flight training, and kinetic battlefield simulators.
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SIMmersion introduces its first fully gamified soft skill training system on booth #632 . The new system introduces a variety of gaming elements into the company’s PeopleSim technology, including online competition and a series of achievement awards. After one of SIMmersion’s highly interactive training systems was named a finalist in last year’s International Serious Games Showcase and Challenge at the I/ITSEC, SIMmersion took a major step forward by introducing more gaming elements that engage trainees and stimulate hours of what seems like game play, but is, in fact, intensive training. This new technology will be invaluable for both defence and business. Research in soft-skill training shows that studying and attending workshops rarely result in a real change in behavior. “It’s difficult for anyone to change a lifetime of the way they interact with others as a result of reading or hearing a lecture even when accompanied with role plays,” says Dale Olsen, PhD, President of SIMmersion, “but research at Northwestern University and the University of Wisconsin—Madison shows that training with our simulations produces real change.” SIMmersion systems are effective because they provide for repeated practice with ongoing feedback in addition to the usual educational material. SIMmersion’s PeopleSim technology is focused on creating people who appear to be real and who respond like real people involved in a real discussion. Video is used to capture all the realism necessary to achieve the accurate appearance and authentic voice intonations. In any one play of the simulation, the on-screen person’s personality has been randomly selected. The response to the learner is unpredictable, but is driven by evaluating the conversational history and evolving simulated feelings towards the learner, as well as the selected personality. A standard computer microphone is used to speak to the simulated person. When I/ITSEC visitors watch SIMmersion’s demonstrations, they often think there is a role player at some remote location responding to the learner’s questions and statements. A role player would be much more expensive and could not always provide the realistic responses or the feedback required.
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SRI International showcases cost-effective training solutions that can be scaled to meet client-specific needs in booth 1173. With innovations in multi-mission instrumentation, augmented reality and behaviour analysis, SRI supports soldier to brigade-level training. According to the company, SRI provides the only field-proven, mobile training instrumentation that can be delivered to any military installation, turning it into a simulated battlefield. SRI's FlexTrain team demonstrates prototypes of FlexTrain weapon pointing sensors and the new software suite Orion, which is capable of tracking more than 7,000 players and enhancing the AAR experience. SRI also offers a comprehensive technology suite for computer-aided, cognitive training. Trainees can interact with intelligent avatars in mixed and augmented reality environments. These visualisation tools can increase the effectiveness of mission rehearsal with capabilities including real-time, automated behavior analysis and performance evaluation metrics.
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The prospect of a deliberate or unintentional Hazmat release or CBRN attack in this ever uncertain world of unconventional warfare requires military personnel to have a comprehensive understanding and a near real world experience of the threat. Military personnel need to learn not just the basics of personal protection equipment but understand the nature and characteristics of toxic clouds or biological contaminates. The old maxim holds good – “you can’t manage what you don’t understand”. Saab (booth #1939) has developed its widely used military instrumented training system with an expansion pack to specifically cater for CBRN/Hazmat training. The instrumentation system is designed for two-way RF communication with an EXCON enabling command and control over the exercise. The location and status of the players can be monitored and the system can subject them to dynamic areas of toxic threats that can be detected. The system provides near real-time monitoring of Player CBRN Status – use of protective mask and clothing, health status, medical actions and contamina- tion levels.
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For more information, please see MILITARY TECHNOLOGY 12/2014, available at I/ITSEC 2014 on booth #773.