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I/ITSEC 2015: Boeing Details Virtual Maintenance Trainer & Immersive Development Centre

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At I/ITSEC, Boeing detailed its simulation and training solutions at the show Tim Noonan, Vice President Training Systems & Government Services, Boeing Global Services & Support, told MT that the company, "is committed to training," while admitting, "we have to become more adjustable."
He furthermore explained that, "as we evolve and scale our business, we have to be more mindful to reach out to our partners, getting to know new partners in this marketplace."

Display at the show include several products in including a high-fidelity visual system used by the US Air Force. A CH-47 virtual maintenance trainer uses the Oculus Rift virtual reality headset that is designed to allow students to experience what they may encounter during a normal day in their work environment with the CH-47. Working on this with partners, Noonan explained this CHINOOK trainer is very user friendly and inexpensive.

The Boeing executive also detailed Boeing's Immersive Development Centre, which the company spend their own R&D on, including motion-based trackers, multimedia platforms, and personalised training. The company is currently looking at all aspects of technology, and taking user feedback.


Rockwell Collins Unveils WholeEarth synthetic environment

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Rockwell Collins unveiled its WholeEarth synthetic environment at booth 2201.

According to the company, it the highest resolution complete earth database in the industry, enabling simulated flight anywhere in the world.

I/ITSEC 2015: Photographic Recap of Day 2

I/ITSEC 2015: Live and Simulated Fire Training - Revolutionising Small Combat Unit Training in the Future

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“Train as you fight!” has become a popular slogan routinely referred to within the British Armed Forces when conducting training scenarios prior to deployment. In essence, it demands that exercising troops must exert the same energy and intensity in the training environment as employed during live combat operations. However, in reality, such a pre-requisite has proven very difficult to simulate. Here is why.

The US Army and other Armed Forces around the world continue to rely upon Meggitt's simulation technology which provide not only marksmanship training but also situation awareness and escalation of force training. (Photo: Meggitt Training Systems)

There remains a school of thought within existing ranks of NATO SOF that live fire training is the most efficient method of training. However, even this specialist community has come to benefit from a variety of low-end to high-end simulation training systems now routinely relied upon to train up during mission specific pre-deployment training as well as wider contingency operations which could be required in the future.

Options available range from blank, paint marking and low-velocity ammunition, through to laser-based, holographic and fully immersive Virtual Reality (VR) systems. Looking further ahead, the introduction of Augmented Reality (AR) technology could see simulation and training escalated to another level entirely.

Counter-Terrorism Training

In the realm of counter-terrorism (CT) training, the world’s most advanced SOF units have utilised “Killing Houses,” featuring reinforced walls and lead curtains to nullify the ballistic properties of 9x19mm and 5.56x45mm when fired at very short ranges. Added to utility of stun and smoke grenades, the loud noises and smell of burning cordite provide the most realistic scenarios in relation to close combat missions. Such practices continue to this day and current thinking within the SOF community remains split as to whether there is a more optimal simulation and training solution available.

The GDOTS SIMUNITION range of marker rounds have been a stalwart of special operations training regimes around the world, pictured here in 5.56x45mm link. (Photo: General Dynamics Ordnance and Tactical Systems)

Reduced energy ammunition alternatives include General Dynamics Ordnance and Tactical Systems’ (GDOTS) Close Quarters Target (CQT) ammunition, available in 5.56x45mm, designed to be fired from duty weapon systems with an easy-to-install “blue-bolt” conversion kit. The bolt conversion prevents the loading and ignition of live ammunition.

Once converted, the weapon system is capable of firing CQT ammunition with recoil similar to duty ammunition along with “tactical accuracy at distances up to 30m)- ideal for CT training which can include room, building and compound clearance operations. The CQT ammunition can also be used in machine guns, a spokesperson for GDOTS explained.

As an alternative, SOF routinely use paint marking rounds such as the GDOTS FX Marking Cartridges, also available in 5.56x45mm calibre. Similar to CQT ammunition, the FX rounds provide a, “close-range combat training system,” allowing operators and opposing forces (OPFOR) to mark targets without rifle of serious injury.

A GDOTS source explained to MT: “These cartridges produce near-normal recoil and deliver good tactical accuracy up to 30 metres. Their colour projectiles leave a detergent-based, water-soluble inert colour mark.”

SOF have also relied on 7.62x51mm training rounds including GDOTS’ Short Range Training Short Stop, designed for use on range complexes where the danger of ricochet and stray bullets can pose a problem for training troops.

The Short Stop ammunition has a maximum range of 100m, with the round falling off once the projectile destabilises beyond this range. Made of a frangible bronze and copper filled polymer, the ammunition round also reduces environmental contamination.

On 15 September, the US Army Contracting Command unveiled an RfP to GDOTS Canada for the provision of 9mm M1041 Practice Ammunition Cartridges for use in Close Combat Mission Capability Kits.

The latter includes blue and red marking rounds, fired from converted Beretta M9 9mm handguns, M11 handguns and M4 5.56mm carbines, all of which are fitted with CCMCK barrels. The latter carbine is also fitted with an Upper Receiver Conversion Kit.

Such a concept allows training soldiers to carry primary and secondary weapon systems with an ability to engage enemy targets at 5ft and beyond using low velocity marking ammunition.

Holding Live Weapons like Muscle Memory 

According to Eric Perez, Director of Virtual Sales for Meggitt Training Systems, the main issue in the military simulation market is the fact that requirements of customers and their respective Armed Forces remain incredibly individual.

FATS M100 (Photo: Meggitt Training Systems)

Speaking to MT, Perez explained: “We depend on our customers and internal subject matter experts [SMEs] to provide feedback on our systems and weapons. With our large base of customers, we have found that although the training outcome may be the same, every one of our customers teaches it differently. It is those things that give us such an advantage in creating better features compared to our previous generations of systems. Meggitt’s SMEs work so closely with the customer that they become an in-house voice for them on future projects.”

Meggitt has found that the customer procurement of a variety of different weapon systems has subsequently led to a wide diversity in requirement for simulators as armed forces seek more cost-efficient means of training. “Meggitt Training Systems recognises that its customers have different training needs, so we assign dedicated teams. Many of the requirements set forth by our customers relate to weapons system fidelity or the precise commands that occur at their live ranges. Meggitt has to adhere to those standards, so that once the trainees hold those live weapons or go to that range it should be like muscle memory even if they have never been there before,” Perez stated.

Referring to the Italian MoD’s selection of Beretta ARX 160 and GLX 160 weapon systems as its primary assault rifles, Perez explained how Meggitt had concurrently provided them with BlueFire wireless weapon simulators as well as upgrading existing small arms training systems such Meggitt’s very own FATS M100 trainer.

The FATS M100 now incorporates an open architecture allowing Armed Forces to integrate third-party training modules into their training programmes. It also includes technology upgrades in fidelity and graphic complexity for greater realism, as well as enhanced 3-D marksmanship, intelligent coaching applications using wireless tablets and VBS3-based collective training.
The BlueFire simulator provides VR technology while operators retain the capability of personal weapon systems instead of using substitute systems, optimised for simulation.

This allows for collective and judgmental training, operating via wireless Bluetooth technology, allowing it to communication with the FATS M100 system without cords or tethered operations hindering actions,” Perez continued.

Referring to current requirements from a variety of Armed Forces, he described how selection of a simulation system really came down to the fidelity of the weapons system, with customers demanding a simulator that will have the true tactile controls, weight and characteristics of its live counterpart.

The company is also responding to an RfI from the US DoD for a Virtual Portable M7 Military System providing up to eight soldiers to train in individual marksmanship lanes.

According to the solicitation, which was released in September, the system must be capable of providing “Escalation of Force” training, allowing soldiers to use less than lethal techniques to calm down a scenario before reverting to lethal weapon systems as a last resort.

The system must also have the ability to be integrated with the US Army’s and USAF’s Virtual Small Arms Military Trainer systems.

High Fidelity

Elsewhere, Rockwell Collins has launched its latest offering in the realm of military simulation and training with the high fidelity EP-8100 Image Generator, designed to bring, “new levels of realism and performance,” a company spokesperson informed MT.

According to LeAnn Ridgeway, VP and GM for Simulation and Training at the company, the EP-8100 includes conversion software allowing existing Rockwell Collins synthetic environments to run in original form or enhanced context.

Other improvements include WholeEarth environment software, allowing large-area training with small inset development; advanced smoke, dust and heat haze conditions; high fidelity snow and rain effects; regional weather, allowing up to eight weather patterns to run concurrently across a single training area; adaptive architecture for more realistic clouds, dust and smoke; increased catalogues with high-resolution airport models available; and high fidelity sensor simulation encompassing IR, night vision, EO and laser light module requirements. The EP-8100 was unveiled to the international market at ITEC 2015.

Training with Consequences

With a background in supplying Armed Forces with laser-based simulation systems such as the Deployed Tactical Engagement System (DTES), Saab has identified future trends beyond just simulated live firing of weapon systems.

Live fire simulation is no longer limited to small arms with Saab now having introduced a simulated variant of the CARL GUSTAF anti-tank guided munition. (photo: US DoD)

According to the company’s Head of UK Market Area Europe, Middle East and Africa, Claes-Peter Cederlof, concepts such as DTES could be enhanced with the additional integration of biometric data and combination of live and virtual training.

Describing how biometric data could not only be fed back to a tactical operations centre for exploitation purposes but also used to direct exercising troops in regards to medical assessment, first aid and casualty evacuation drills. “Our latest Personal Detection Devices [PDDs] include a ‘Life Clock’ which reduces if a soldier is injured,” Cederlof explained to MT. “A soldier can stop the clock reducing by inputting simulated medical treatment given to a casualty.”

According to Cederlof, the next few years will see an overhaul in the way Armed Forces train in light of troop cutbacks and financial constraints. He claimed the British Armed Forces, for example, spent approximately £5 million a year on ammunition, with most used for training scenarios. “The UK could spend less if it understood the training environment better. Quantifiable training is more efficient, allowing exercising troops to measure hits and misses,” Cederlof explained while describing how many NATO nations up until now have been conducting relatively ineffective simulation training regimes.

This argument centres around the use of Location of Hit and Miss (LOHM) target boxes which measure incoming rounds landing within a 5m “suppression” box surrounding a pop-up target. Training for operations during the Cold War appear to have been prolonged ever since on condition that it is acceptable for exercising troops to miss the actual target but successfully “pin down” or suppress a target with rounds falling within the suppression box. Additionally, exercising troops would not receive any simulated incoming fire.

Recent COIN operations in Iraq, Afghanistan and elsewhere have resulted in the rethinking of such training regimes, with combat units now required to more precisely and accurately engage enemy targets located within densely populated urban areas.

Cederlof described new simulation regimes such as, “training with consequences,” which allowed exercising troops to react to more effective incoming fire, whether from laser generated devices or marker cartridges. This type of training proves more effective with soldiers relying more upon use of cover for protection from incoming enemy fire as well as increased emphasis on movement with covering fire.

SOF have been doing this and it is time for the wider Armed Forces to start doing the same,” Cederlof added. “Some conventional units are running the same exercises as they did 25 years ago.”

Anti Tank Options 

It is not just small arms systems which are witnessing a revamp in simulation capabilities. Additionally, companies such as Saab are now offering simulated ground weapon systems such as those it provides for its CARL GUSTAF anti-tank guided munition (ATGM).

Highlighting how live ammunition remained very expensive, Cederlof explained how the Swedish Army continued to save millions of pounds by training with CARL GUSTAF ATGM laser simulators.

Current trends encompassing a mix of live fire, marker cartridges, subsonic and lower energy rounds look certain to maintain their place within the training regime of armed forces. Similarly, integration with laser-based technology such as Saab’s DTES will certainly appeal to militaries looking to execute the “Training with Consequences” mindset as described by Cederlof.

However, it will be interesting to monitor progress with the introduction of augmented reality technology, currently being promoted by companies including Applied Research Associates. Such a concept is currently being developed for SOF and dismounted soldiers but application in training regimes could revolutionise small combat unit training in the future.

Andrew White is a regular contributor to MT. 

I/ITSEC 2015: L-3 Link Receives Award to Compete on USAF TSA III Contract

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L-3 Link Simulation & Training (L-3 Link) has been awarded a position to compete under the USAF Training Systems Acquisition (TSA) III contract. L-3 is one of 12 large company contractors to compete for future TSA III task orders over the next 10 years, which, collectively, could have a potential value of $20.9 billion.

Under TSA III task orders, L-3 Link would provide analysis, design, development, production, installation, integration, test, and sustainment support for USAF training configurations encompassing complex aircrew, maintenance and system-specific training systems. These task orders will support training on fighter, bomber, cargo, air tanker, unmanned aerial, and special operations fixed- and rotary-wing platforms. Training will focus on aircraft operations, weapons, navigation, and C2 for both individual and aircrew events, ranging from single aircraft to large-scale, composite force mission rehearsal training. A primary goal under TSA III task orders will be to significantly reduce acquisition lead times on active Air Force, Air Force Reserve, Air National Guard and Foreign Military Sales training and sustainment programs.

Under the service’s current TSA II contract, we have had the privilege of providing the USAF with advanced training solutions on various programmes, including F-16 Aircrew Training Devices, the PREDATOR Mission Aircrew Training System and the T-1A Ground-Based Training System,” said Lenny Genna, President of L-3 Link. “We made substantial investments in new technologies and methods of training, fielding these advancements on TSA II programmes that have resulted in enhanced training capabilities for the service. Our commitment is stronger than ever to continue to make strategic investments in next-generation solutions that will enable the USAF to procure, in a streamlined process, low-risk, technically advanced solutions that deliver immediate benefits to pilots, aircrews and maintenance professionals.”

For more information please see MILITARY TECHNOLOGY #12/2015, available at the show on booth #453; and frequently check back for more NEWS FROM THE FLOOR.

I/ITSEC 2015: Bohemia Interactive Simulations Awarded Contract by USMC

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The USMC has contracted Bohemia Interactive Simulations (BISim) to deliver enhancements to and support for its desktop tactical trainer Virtual Battlespace 3 (VBS3).

US Marine Machinegunner and M1A1 in VBS3. (Photo: BISim) 
The $12.3 million, five-year contract was an extension of BISim’s previous three-year contract to deliver enhancements to VBS3, which is used as a training environment for Marines’ learning tactics, techniques and procedures across the globe.

The Marines recognised they had made a significant investment in VBS3 technology and, ultimately, saw opportunities to continue improving on that investment,” said John Givens, BISim's President of US operations. “The USMC have taken interest in a number of new products in the works at BISim, which will further enhance the Marines' training capability.”

For more information please see MILITARY TECHNOLOGY #12/2015, available at the show on booth #453; and frequently check back for more NEWS FROM THE FLOOR.

I/ITSEC 2015: Netherlands MoD and RE-liON Sign Contract

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As the fruits of a long-lasting and intense technology development collaboration, the Netherlands Ministry of Defence (MoD) has entered into a contract with RE-liON to provide multiple BLACKSUIT simulation systems.

RE-liON BLACKSUIT Mk1 System.

The BLACKSUIT Mk1 system allows groups of Infantry and Special Operations Forces to train and prepare for missions using virtual reality (VR). This deployable system allows for tactical and mental team training, using endlessly variable virtual environments with computer generated opposing forces programmed to exact requirements.

The primary building blocks of the system are:
1. Full-body VR suits - worn over uniforms by the trainees and instructors, registering every action.
2. After Action Review - software with full play-back capability from any viewpoint, including recording of voice communications.
3. ‘RE-liON Builder’ - development software for terrain and scenarios.

The BLACKSUIT Mk1 system allows groups of Infantry and Special Operations Forces to train and prepare for missions using virtual reality (VR).

From its start to the present level, the development of the BLACKSUIT simulation training tool took 11 years. During this period, the skilled RE-liON engineers designed and built a versatile tool allowing operators to navigate virtual environments in a real-life, train-as-you-fight way. The tool also allows for the creation of any environment the specialists may have to acquaint themselves with during the mission preparation phase. For creating these ‘areas of operation’ Builder software is used. This software is also being sold as separate software, supporting third party manufactured simulators.









I/ITSEC 2015: Boeing's Enhanced, Affordable, Air Combat Training

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Boeing’s Integrated Live, Virtual and Constructive (I-LVC) training links a real aircraft (live) with ground-based (virtual) and simulated threats (constructive), allowing aircrews to train within a complex threat environment previously unavailable for live tactical training.

I-LVC minimises the need for multiple aircraft to participate in training scenarios, extending range capacity and reducing the costs of expensive live flight training. The system is aircraft-agnostic and can support training against air- and ground-based electronic warfare threats for domestic and international customers.

A wing-mounted LVC-enabled pod delivers processing power and seamlessly integrates simulated threats into the cockpit environment. The system is secure and encrypted, compatible with existing tactical combat training systems. Aggressor aircraft, previously flown with live aircraft, can be replaced with ground-based or synthetic threats. I-LVC training is designed for expansion to include new weapons and threats.

For more information please see MILITARY TECHNOLOGY #12/2015, available at the show on booth #453; and frequently check back for more NEWS FROM THE FLOOR.


I/ITSEC 2015: Fidelity Technologies to Produce PC-12NG Training Devices

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The US Army has awarded a contract to Fidelity Technologies valued at $9 million to provide training devices for the PC-12NG Knight RYDER Light Lift Utility Aircraft used by the Afghan Special Mission Wing.

Under this contract Fidelity will produce a PC-12NG Flight Training Device along with a: Cockpit Procedures Trainer and other components.

The Flight Training Device will meet FAA Level 6 and the Cockpit Procedures Trainer will meet FAA Level 4 Certification Standards. After installation in Afghanistan, these training aids and devices will be used to train Afghan pilots in aircraft familiarisation and operations in support of the war on terrorism and the effort to stop the proliferation of drugs within the region.

For more information please see MILITARY TECHNOLOGY #12/2015, available at the show on booth #453; and frequently check back for more NEWS FROM THE FLOOR.

I/ITSEC 2015: Eyevis Showcases Perfect Visual Solutions for Simulations

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At I/ITSEC 2015, Eyevis presents products for visual display systems for simulation and training on a joint stand (Stand 1171) with the company’s partner Airbus Defence & Space (DS).

Bringing a selection of Eyevis’ popular LED-lit projectors from the ESP-Series, professional flat panel display solutions, and flexible omniSHAPE DLP rear-projection units, the company will have live demos of the difference in quality of projected images with 60Hz and 120Hz refresh rates, demonstrating the behaviour of the company’s projectors in night vision applications.

The projectors from the ESP-Series are available with a wide range of different resolutions and lens options to suit any kind of application. The stable design and a cooling system which can be operated in any orientation further enhance the capabilities of the devices.

For the flexible installation of digital display surfaces Eyevis has developed omniSHAPES DLP rear-projection modules, whose handy size and reliable LED illumination makes them a great choice for flexible video wall configurations in vertical, horizontal and even curved configurations.

For more information please see MILITARY TECHNOLOGY #12/2015, available at the show on booth #453; and frequently check back for more NEWS FROM THE FLOOR.

I/ITSEC 2015: RUAG Defence Presents Mobile Live Training Solutions

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Mobile training gives armed forces the realism of a MOUT installation but the flexibility to take their training  into varied environments.

During a demonstration at booth 2419 on Tuesday, RUAG Defence shows its concept for effective mobile training including: All the necessary equipment and mobile infrastructure for fire and movement training, how vehicles can be instrumented to take part in mobile scenarios, and a Mobile EXCON to provide in-depth control, monitoring and reviewing of an exercise – in the field.



I/ITSEC 2015: Alelo Showcases its Latest Advances in Competency-Based Training

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Alelo showcases its latest advances in competency-based training and education at this year’s I/ITSEC.

The challenge of all training is to ensure that every learner quickly achieves the target level of competency and retains it over time. Live coaching can be very effective but its high cost typically limits it to executive training. Self-paced courses based on software, videos and websites are less expensive than live instruction, but not very effective, and often boring and not engaging.

Alelo closes the gap between the superior results of live coaching and the low cost per learner of self-paced instruction with computer-based courses that immerse workers in personalized, life-like situations that use interactive role-playing scenarios to teach effective communication and collaboration across cultures, generations, mindsets and organizational levels. Pre-training assessments measure the learner's mastery of the target competency, enabling personalized instruction that addresses the skill gaps. All Alelo solutions are grounded in multidisciplinary research in computer simulations, artificial intelligence, distance and mobile learning, pedagogy, and social science.

Alelo demonstrates at I/ITSEC the latest versions of its VCAT courses, which teach critically important cultural awareness and language skills that military personnel need to conduct their missions successfully and safely in 86 countries around the world. Alelo was recently awarded contracts to develop new VCATs for Egypt, Iraq, Jordan, Lebanon, Afghanistan and Pakistan, covering the Modern Standard Arabic, Urdu, Pashtu and Dari languages.

Alelo's Virtual Role-Play (VRP) simulations augment existing training environments with the capabilities to train and rehearse non-lethal missions. Learners communicate with the VRP simulations using spoken language for greater realism. The VRP architecture breaks down the boundaries between live, virtual, and constructive (LVC) training by integrating across platforms like Web browsers, multi-player games, mixed-reality environments, and lifelike robots.

NATO's booth at I/ITSEC shows how they are using VRP simulations in Poland for pre-deployment training.

The Alelo Workplace Coach is an employee-development breakthrough that allows organisations to provide all their workers with highly effective, affordable workplace readiness and competency training. The system teaches interpersonal skills of critical interest to civilian employers and military organisations. For example, it helps Millennials integrate into the organisation, improving productivity and retention.

Visitors to Alelo’s I/ITSEC booth can enjoy learning some Chinese language with RALL-E, Alelo's life-like robot that helps schoolchildren learn to speak and understand Chinese. RALL-E illustrates how integrating Alelo's VRP simulations with emerging robotic technologies can make education highly engaging and effective.

I/ITSEC 2015: General/Flag Officer Panel Highlights

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Senior representatives from the US military services and NATO provided their insights on the challenges and opportunities to provide trained, mission ready forces in the current and future operating environments.

Vice Admiral Javier Gonzalex-Hiux, ESP Navy, the deputy chief of staff (joint forces training) at NATO HQ SACT, updated the conference delegates on his command's Industry Involvement Initiative for NATO Exercises (I3X). The Norfolk, Virginia-based flag officer said the program's goal is to welcome and encourage innovation by allowing industry to gain a foundational understanding of how NATO exercises are initiated, planned, executed and evaluated. To accomplish this goal, exercise participants from industry and business are embedded in various exercise headquarters with the intent to allow these subject matter experts to obtain insights on how their respective companies can assist NATO to find solutions to its future capability challenges. Fifty one companies were invited to observe this fall's 2015 Exercise Trident Juncture.
   
Major General James Lukeman, the commanding general at US Marine Corps Training and Education Command, challenged industry representatives to help fill some of the "gaps" in his service's training programs. While Lukeman opined this training commands are making "good use of simulation in the live, virtual and constructive (LVC) environment, more technology is needed.  At the top of the commander's help wanted list was the need to improve the decision-making skills of small unit leaders, by providing them "repetitions" in a rigorous, live training environment. The senior service officer also noted current virtual reality solutions "fall short" of allowing his marines to use organic weapons, communications and other mission materiel. "We need simulations for this use in collective, small unit scenarios and we must distribute this capability." The Quantico, Virginia-based general told industry representatives their small unit training solutions must be simple, portable, lite weight and use a common architecture. Lukeman further challenged  the delegates to use augmented reality.

Opportunities to advance the state-of-the-art in LVC technology were presented by Major General James Post, the director of current operations at Headquarters Air Force (Pentagon). The veteran aviator noted that while LVC is a foundation of his service's training, "we have a long way to go" to optimize the potential of this training domain. Post's specific LVC shortfalls included the need to better integrate units and staffs in both the secure and non-secure LVC environments.

Cyber training was among the topics discussed by Frank DiGiovanni, the director of force readiness and training in the Office of the Assistant Secretary of Defense (Readiness). The Pentagon official noted today's large-scale, but efficient cyber ranges must become smaller and more agile. "This [cyber training] is a number one priority but is also a niche market. We also need additional innovation -- how to practice and train to part tasks, for example" he added. The former career Air Force aviator further opined that as the US military pursues its "Force of the Future" innovation is needed in how prospective members of the future force are viewed. In one example, he noted that attributes of prospective force members (i.e., introvert vs. extrovert) should be determined and more  fully used in billet placement.

Lieutenant General Michael Williamson, the military deputy and director of the Army Acquisition Corps on the Army staff, cautioned the assembled delegates that challenges and opportunities loom large on the simulation and training community's horizon. While the service completes modernization and reset following 15 years of ground war in Afghanistan and other venues, "we will also to the best of our ability protect our investments in simulation and training -- they are our 'seed corn."

Marty Kauchak

US Marine Corps General Officer Panel Highlights

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Service general officers provided their insights on the challenges and opportunities to provide trained, mission ready Marine Corps individuals, units and staffs in the current and future operating environments.  The generals’ messages were harmonized, emphasizing affordability, open architecture, the building of decision making and other skill sets for small unit leaders and other attributes of the quickly evolving  2015-era training environment. .   

Marine Corps Commandant General Robert Neller gained the attention of the early morning gathering with his assertion “there is no peace. We’re busier than we ever been. My Marines tell me you are crushing us with high operating tempo.” Of little surprise the four-star general challenged the industry delegates to better help prepare his force in this high operating tempo environment. “We’re training hard but we can train smarter,” he remarked.

The service leader emphasized the need for unit, squad and other commanders to have repetitions in training. So much like aviators, vehicle crews and other Marines can learn and refresh their skills in simulators, so, too, must battlefield unit leaders be able to learn and train their mission sets time and time again – safely, economically and without constraints of time and location.
Neller candidly told the delegates “I don’t know how to do this. I need your help to tell us how we can do this better.”  

Another mission on the commandant’s radar scope for simulation enhancement was joint tactical air controller (JTAC) training. Neller asserted the service needs a better simulator to help it train more people, faster and without the current, taxing reliance of training aircraft. “We can’t afford the 12 flights needed to gain JTAC certification,” he added.                  

On another positive note, the service leader emphasized the service’s increased exercise efforts with its US Navy sea service team members in the RIMPAC (Pacific), Bold Alligator (Atlantic) and other events around the globe – and their increased use of the live, virtual, constructive (LVC) training environment. He concluded, “We will never be able to totally replicate the real environment, but we can augment and enhance it.”
 
Brigadier General Ray Descheneaux, the assistant deputy commandant for aviation at the Pentagon, noted that his service has 93 simulators to support its 1,300 manned aircraft and unmanned air systems. While the service’s aviation training system is undergoing significant change – there are opportunities for industry to support the Marine Corps’ aviation training roadmap.

By 2019 the Marine Corps will have 175 aviation simulators – enabling aircrews to achieve about 43 to 45% of their training readiness tasks in these training devices.

The service one-star general also asserted the LVC must also migrate into and beyond Marine Expeditionary Force exercises and other events, but with the caveat that live flying will remain critical to establishing an aviator’s core training competency.

Descheneaux also noted he needs industry’s help to allow current networks and systems to “talk to one another” validating the importance of open architecture; improve the flow of data and content between air, ground and logistic systems – in particular in a secure environment; and in general, train better and faster.       

Brigadier General Joe Shrader, the commander of Marine Corps Systems Command, issued a call for a “good business case” for service simulation and training investments, emphasizing the importance on developing return on investments in system development – with good reason. In one case, he pointed out it costs about (US)$5.3 million to supply an annual supply of live training ammunition for  an artillery crew.    

Major General James Lukeman, the commanding general at US Marine Corps Training and Education Command, again challenged industry representatives to help fill some of the "gaps" in his service's training programs.

Lukeman cited the importance to move beyond capable but very expensive infantry immersion training systems. These devices typically need a large infrastructure in terms of role players, and contract support for after action review, instrumentation and other technology enablers. “We need to bring these and other systems to the Marine. While the new generation of system must be affordable it must also be easy to use, deployable on ships and ‘Marine proof’ (rugged),” he emphasized.         

The Quantico, Virginia-based general also repeated his call for industry to focus on decision making for leaders at the small unit levels.

Brigadier General Julian Alford, the commanding general at his Marine Corps Warfighting Laboratory built on his extensive combat experience to assert the training audience must move beyond the “three block war” training framework used throughout the wars in Iraq and Afghanistan to a “four floor war” construct – where concurrent missions ranging from hand-to-hand combat to tending to refugees may be occurring in the same, large, tall building in an urban venue. “We need to train to how do you fight and secure these type buildings,” he added.    

Conference Floor Trends                                
One of the interesting developments at this year’s I/ITSEC was the increased, visible presence of non-US companies on the exhibition hall floor. Indeed, 10 Brazil-based companies comprised the Brazilian Defense and Security Industries Association booth. Two of the participating companies at the booth that caught our attention were Oniria (demonstrating its Games Division’s portfolio for gaming development in the training and education sectors) and Truckvan (highlighting its virtual shooting simulator mobile unit product line).

The Training Solutions business unit of Riyadh, Saudi Arabia-based Elm was also at this year’s I/ITSEC. The company delivers an expanding list of training to its Saudi customers in counter-terrorism, firearms/shooting, patrolling and other competencies.

Marty Kauchak

I/ITSEC 2015: Calytrix Titan CX Taking Austrian Synthetic Training to New Level

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The Austrian Army is taking a Whole of World approach to its current and future simulation needs by becoming the first military organisation to sign-up to the Titan CX Early Access Program (EAP) for its virtual training needs.  The project, supported by Calytrix Technologies, will be the first true deployment of the emerging Titan simulation framework and will initially focus on the delivery of updated virtual infantry training.

Delivered in partnership between Calytrix Technologies and TitanIM, the Titan CX product is a new generation and approach to synthetic environments. Titan CX delivers the entire world terrain in real-time within a stunningly rendered visual environment. For the first time users can operate across the land, sea, air and even space domains in the one synthetic environment. The system is the start of integrating virtual first-person requirements with higher-level constructive capabilities.  Titan CX is an open platform that encourages end user-development while delivering all the tools needed for an “out of the box” training system.

This is really a fantastic opportunity to extend our current synthetic training program with the Austrian Army to a whole new level. Unlike older technologies, Titan opens up a whole new technology paradigm in simulated training and will allow expansion beyond current limitations,"UlfKrahn, representing Calytrix Europe, said. "Titan solves a lot of legacy issues and really unifies our delivery model. Our November 2015 exercise series will see Titan at the forefront in an integrated event with Steel Beasts to deliver a complete land based training system, including DIS/HLA integration, radio simulations and exercise planning tools. I believe Austria is shaping the future of virtual training and is at the forefront of synthetic training as it takes delivery of Titan CX this year.”
For more information: www.calytrix.com/titan


I/ITSEC 2015: Photographic Recap of Day 3

I/ITSEC 2015: Digital Projection Showcases INSIGHT 4K Dual-LED Projector

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Digital Projection International’s (DPI) INSIGHT 4K Dual-LED projector won the "Best New Product" award at the recent CEDIA Expo in Dallas, TX, and is not being displayed in booth 970 at I/ITSEC 2015.

With 3,000 lumens and a color gamut nearly displaying the REC 2020 color space, the INSIGHT 4K Dual-LED delivers great imagery. By combining true 4K (4096 x 2160) resolution with the peerless colour performance of dual sets of LED illuminators, the INSIGHT 4K Dual-LED projector produces a great combination of expanded colour gamut and brightness. In addition, the INSIGHT 4K Dual-LED eliminates regular lamp replacement cycles from the ownership experience. Freed from the need to fund ongoing lamp replacements, as necessary in traditional lamp-based projectors, current INSIGHT LED series projectors deliver a much lower cost of ownership over the lifetime of the display. By producing over 60,000 hours of consistent light output, the solid-state LED illumination provides cost savings and reduced maintenance for end-users, as well as peace of mind for the integrators installing INSIGHT LED displays.

DPI’s new INSIGHT 4K Dual-LED merges the detail and clarity of full 4K resolution with the stunning color space and black levels of LED illumination. The advanced brightness and extraordinary color space produced by DPI’s native 4K, 3-Chip LED illuminated displays separate them from all other LED driven displays, yet understates the perceived image brightness and clarity delivered. In addition to the higher brightness, the INSIGHT 4K Dual-LED enlists DPI’s Lifetime Illumination platform, providing a virtually maintenance-free imaging solution that never requires a lamp replacement.  

I/ITSEC 2015: 3D perception's Visual Display Technologies

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3D perception (3DP) is demonstrating its visual display technologies with visual content provided by AECOM/URS X-IG Image Generator. URS TSET′s image generator systems are a choice for the visualisation of simulation training systems. For over twelve years, URS TSET has been providing rendering performance through advanced software algorithms and optimisations.

URS TSET′s X–IG image generator is a Commercial off the Shelf (COTS) product for PC–based visual simulations. X–IG is specifically designed around industry standard OpenGL, a high performance graphics Application Programming Interface (API), and OpenFlight, the 3D standard format for the visual simulation industry. (Screenshot URS)

Northstar is 3DP's simulation display solution, and is the fusion of several live-linked sub-systems, all managed under a unified user-interface, nControl. The Northstar display at I/ITSEC features nBox, 3DP's 4th generation, zero frame latency, multi-projector display processor, and Northstar's core technology. nBox warps, blends and colour corrects content, and seamlessly displays imagery across any screen shape. nBox 4K is also now available for demanding 4K multi-projection applications.

At the heart of 3D perception’s Northstar ecosystem is nBox, a next-generation, all-in-one display processor that warps, blends and color corrects raw IG content. nBox outputs to multiple projectors at resolutions of up to 4K and seamlessly displays imagery across spherical, cylindrical, conical, and flat screens. (Photo: 3DP)

Furthermore on show at I/ITSEC are: Aurora, 3DP's patented screen concept, integrating onf of the industry’s fastest and most accurate automatic calibration systems in a highly modular spherical screen concept; CompactView WQ50, ideal for simulation applications, applications such as multi-channel seamless visualisation walls, domes, and high resolution imaging; and Dynamic Optical Blenders, 3DP's solution for providing precision edge blending, optimizing the image for any time of day with servo-controlled blends that can gradually take effect during day-to-night transitions.

3D perception provides and integrates a variety of professional projectors from several manufacturers, offering options for one or three-chip DLP and LCoS technologies, UHP and LED illumination, along with a wide range of lenses, modules, mounts, and accessories. 3DP customise projection solutions based on application needs. (Photo: 3DP)

I/ITSEC 2015: Leidos Demonstrates Advanced Simulation and Training Solutions

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Leidos demonstrates advanced training and simulation solutions via experienced thought leaders and technology experts at booth 2411. These include:

  • CyberNEXS is a real-world platform designed to assess an organisation’s cybersecurity readiness by providing realistic, live training on systems that emulate an operational environment without compromising the organisation’s network.
  • Cloud Simulation Infrastructure (CSI) makes cloud technologies useful to distributed simulation centres enabling virtual technologies, resources, and expertise from other locations and delivering simulation services to the warfighter’s point of need. Through auto-initiation, CSI simplifies the use of simulation systems, significantly reducing sustainment costs.
  • One Semi-Automated Forces (OneSAF) is a US Government open-source, common constructive simulation platform for the Army, joint, and non-military communities to manage the entire simulation life cycle, from scenario development through after-action review.
  • Live training solutions align and support product development using common standards and interfaces, ensuring reduced complexity and operational costs for maximise soldier training effectiveness. These solutions offer increased technical agility at a reduced sustainment and development cost.
  • The Synthetic Environment Core (SE Core) Common Virtual Environment (CVE) programme provides simulations with the ability to fully integrate and operate within live, virtual, constructive and gaming training domains to ensure the “fair fight.”
  • Common Driver Trainer (CDT) — A diverse product line of reconfigurable and mobile vehicle driving simulators capable of training both individual and full combat crews.
  • Non-Rated Crew Member Manned Module (NCM3) enables the realistic collective training of helicopter crews – gunners, and hoist and sling-load operators – for tactical operations, aerial gunnery support and defence.
  • LAKOTA UH-72A Synthetic Flight Training System (SFTS) provides a Federal Aviation Administration (FAA) Level 6 UH-72A flight training system housed in a self-contained and fully deployable platform. The pilot and co-pilot are fully immersed in a Night Vision Goggle compatible synthetic environment including a seamless, partial domed-out-the-window display and motion seats.


Leidos is a science and technology solutions leader working to address some of the world's toughest challenges in national security, health, and engineering. The company's 19,000 employees support vital missions for government and the commercial sector, develop innovative solutions to drive better outcomes, and defend digital and physical infrastructure from 'new world' threats.

I/ITSEC 2015: AEgis Technolgies Announces CACCTUS Contract Win

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The AEgis Technologies Group announced their role as a key subcontractor to Riptide Software on their award of a five-year $47 million contract by the United States Marine Corps (USMC) to continue its support of the Combined Arms Command and Control trainer Upgrade System (CACCTUS) programme.

This is Riptide's second CACCTUS award from the USMC, who previously awarded Riptide Software the CACCTUS contract in 2011 for $44 million.

Riptide leads an accomplished team, comprised of Leidos, General Dynamics Mission Systems, AEgis Technologies, AVT Simulation, and Phoenix Logistics that will continue to provide Post Deployment Software Support (PDSS) for CACCTUS sites, while continuing to improve CACCTUS to ensure the system reaches Full Operational Capability (FOC) through innovations offered by "Team CACCTUS". AEgis currently provides the Modus three-dimensional (3D) stealth view to CACCTUS, and will be responsible on the new contract for providing and integrating next-generation visual solutions that will meet the FOC requirements.
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